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Three.js Configurators: The Technology Choice That Protects Your Investment

The Dilemma Every Business Leader Faces

Picture this scenario: you've invested €30,000 in a custom 3D configurator for your furniture catalog. It works perfectly, customers love it, conversions have increased by 40%. Then one day, the software house that developed it informs you they're closing down, changing focus, or simply no longer available.

The question that naturally arises is: "If I need to change developers tomorrow, how long will it take to find someone who can manage my configurator?"

This isn't science fiction. It's the daily reality for thousands of companies that discovered too late the hidden cost of relying on "niche" technologies.

Naturally, a well-structured development agreement includes delivery of source code and complete documentation. But having the code is only half the solution. The real question is: will you be able to find someone who knows how to manage it, and how long will it take?

Three.js: The Standard for Web 3D

Fortunately, there's a technology that, as we'll see, solves or mitigates most development-related risks while having all the ideal characteristics for developing a 3D configurator: Three.js.

In the world of web 3D, Three.js isn't just a library – it's the de facto standard that completely dominates the sector.

The Numbers That Matter

To understand how dominant Three.js has become, just look at some numbers:

- 108,000+ GitHub stars – GitHub is the platform where developers share and evaluate projects. For comparison, the closest competitor Babylon.js has about 9,000 and having over one hundred thousand GitHub stars is something that unites Three.js with the tools used to build the majority of existing websites today.

- 2+ million weekly npm downloads – npm is the "store" where developers download JavaScript libraries. Two million times a week, a developer somewhere in the world installs Three.js.

Who Uses It and Why

Three.js isn't just popular among small developers. Tech giants have chosen it for mission-critical projects:

  • Google: Uses Three.js for 3D integrations in Google Maps and other advanced projects
  • NASA: Has developed several official projects with Three.js, including the site for exploring the interior of space rocks and renderers for Martian data from the Mars 2020 project
  • GitHub: Their landing page uses a 3D Earth visualization built with Three.js

When companies with unlimited budgets and teams of hundreds of developers choose Three.js instead of developing proprietary solutions, there's a reason. Actually, there are several.

Why Three.js Is the Standard

Community-Owned: Nobody Can "Shut It Down"

Three.js is open-source and therefore belongs to the developer community, not to a single company. It's sponsored by dozens of different companies, which means:

  • No single point of failure: There's no single company that can decide to shut it down
  • User-driven decisions: Evolution follows developers' real needs, not quarterly profit objectives
  • Guaranteed sustainability: The community, with more than 2,000 developers and companies actively collaborating on the code, is too large for the project to die

15 Years of Solid History

Since 2010, Three.js has maintained almost perfect backward compatibility: this means that code written 10 years ago still works today. So there's no need to rewrite everything every 3-5 years as happens with other libraries: the code developed for you maintains value over time, while allowing new functionality to be added.

Native AR/VR Integration

Beyond the above, Three.js is well-positioned to intercept the development of augmented reality between smart-glasses and AR visualization from smartphones. In fact, Three.js supports WebXR, the standard for augmented and virtual reality in browsers:

Every Three.js configurator today can be easily adapted for tomorrow's AR and can be used on new devices like Apple Vision Pro or Meta Quest without having to develop dedicated apps from scratch.

Optimized Loading Times

Most importantly, Three.js was born for the web and optimized to work well in that environment.

Three.js needs to transfer very little information to function: its bundle size is typically under 1MB even for complex configurators. This means that with Three.js a well-optimized configurator can load in 2-3 seconds even on mobile and works optimally in normal browsers, without having to resort to devices with gaming performance.

Three.js vs Alternatives

When talking about 3D configurators, the main alternatives to Three.js are Unity WebGL and Babylon.js.

It's important to understand that both were born for gaming, not for e-commerce or web visualization, and this makes a huge difference in terms of performance and usability.

Beyond this, both are tied to the fate and especially the decisions of individual companies, with their business logic and budget objectives.

Category
Three.js
Unity WebGL
Babylon.js
Bundle Size<1MB154MB+2-5MB
Mobile Loading2-3 seconds30+ seconds6-15 seconds
GitHub Stars108,000+-8,951
ControlCommunityUnity TechnologiesMicrosoft
Mobile SupportNativeNot RecommendedLimited

The Unity Case: When Rules Change

In 2023, Unity Technologies shocked the industry by changing licensing conditions overnight. Some developers found themselves with 2,400% cost increases.

But for e-commerce configurators, Unity WebGL has an even more serious problem: disastrous mobile performance. Unity itself discourages WebGL use on mobile devices because:

  • Excessively heavy bundles (154MB+ vs <1MB for Three.js)
  • Memory problems that cause crashes
  • Unacceptable loading times for e-commerce

Babylon.js: Dependent on Microsoft

Babylon.js is technically solid, but it's a Microsoft project and history teaches us that large companies like Microsoft can decide on strategy changes and abandon a working project suddenly. In particular, the Redmond giant has several cases of important abandoned projects:

  • Kinect (2017): from "future of gaming" to a project where all development has stopped
  • Windows Phone (2017): Entire ecosystem abandoned
  • HoloLens (2024): downsized from consumer to niche enterprise product

A configurator developed with Babylon.js will always risk losing support for its technology overnight. It would continue to work, but it would be harder to find developers to work on it and you wouldn't have new security updates or updates designed to integrate with new technologies.

What This Means in Business Terms

The Real Impact of Performance

The numbers speak clearly: every second of improvement in loading time leads to a significant increase in conversions. Sites that load in 1 second have a 39% conversion rate, which drops to 18% for sites that take 6 seconds.

Especially if you're developing a product to be used as e-commerce or usable directly by users to get a quote, every percentage point of lost conversion represents lost revenue.

With Three.js it's absolutely feasible to have optimal times and phased loading logic that keeps user attention high. With Unity WebGL or heavy solutions, such loading times are practically impossible and also, since Unity is developed for gaming, it loads everything at once and it's not possible to customize what happens during loading.

An Almost Infinite Pool of Developers

Three.js = JavaScript developers. And JavaScript is the world's most widespread language.

Beyond the weekly Three.js download numbers we saw above, it should be considered that a Three.js specialist isn't necessary to maintain an already developed project. 3D development with its particular loading logic, material optimization, lighting combines 3D modeling elements with coding experience and isn't trivial. Especially doing it well isn't trivial.

Conversely, maintenance of a developed project, development of new integrations and business logic is perfectly feasible by a JavaScript developer without particular Three.js experience. In Italy alone there are thousands of JavaScript/TypeScript developers and development hourly costs given the numbers tend to be competitive.

Proprietary alternatives = specialists: Conversely for other proprietary technologies (thinking especially of Unity as a key example), we find a much smaller developer pool: this leads to higher hourly costs and especially much longer times for any replacement.

Conclusions: Sleep Soundly

We've seen that choosing a configurator developed with Three.js has several concrete advantages over competitors:

Concrete advantages:

  • Superior performance: fast loading = more satisfied users and higher sales
  • Larger developer pool thanks to JavaScript
  • Near-zero vendor risk: Community-owned, extremely unlikely to be "shut down"
  • Future-proof: 10+ years of code compatibility and AR-ready
  • Predictable costs: No licensing surprises

Investing in Three.js means being able to sleep soundly. Your configurator will always be supported, always evolvable, always under your control.

Give Three.js a Chance?

Want to evaluate if Three.js is the right choice for your project?

  • Discover what's possible with Three.js on our site - demos of individual functionalities and techniques we use
  • Schedule a free discovery call to analyze together if a custom configurator is the right choice for your company (here's an article about this)
  • If it makes sense for you and you like how we work, we'll prepare a brief demo and detailed quote

Contact us for a strategic consultation with no commitment.